![]() The screenshot below shows the solution to the puzzle. Use the red toggle switches to select positions, and use the plus (or minus) button to adjust the size of the spots. Move to the device in the far hut, above. These clues should be used to solve the puzzle below. You need to study three of these eyes so that the main character makes sketches with black spots. Red goo will begin to ooze from the eyes. Return down to the room with pressure plates. This will create a shortcut to the houses above. Behind him there will be a rope ladder going upstairs. Pass them, go forward and pull the red lever to lower the bridge. There will be several buttons in the floor that you can press. Climb upstairs, examine the tent on the right and go down into the pit using the rope ladder. Next, take the plate from the table, go back down and insert it into the hole in front of the stone wall. Examine the photo lying under the far wall to unlock a hidden achievement. The solution is shown in the screenshot below. You need to select the upper part of the upper left totem from the bottom at the top, the second from the top of the lower left totem, the second from the bottom of the lower right totem and the lower part of the upper right totem. Now interact with the column and rotate its parts so that you get one correct from all four sketches in the magazine. Use the torn pieces on the table to the right to create a picture of four creatures. There will be a hut with a totem, parts of which can be rotated. Go under the canopy and look at the back of the tombstone to find the third drawing (one complete and one incomplete you found in two of the three huts in the main location). The magazine should contain images of four totems. Also examine the holes with drawings on the roof of these three huts. Then examine the totems near the three huts. Examine the hole by the stone wall on the right. Once the diary contains sketches of all five boards (perhaps optional), head back to the spinning disc puzzle.Īfter you have set all these symbols, press the red button to lower the bridge. Finally, go back and turn left into the swamps to find a board through which sunlight passes. ![]() But only one can be interacted with: look for it on the right, with a birdhouse for birds. Further there will be a clearing with many red boards. A little further, there will be another board submerged in water on the left hand. Move deeper into the location to find clues to four symbols (you have already found one in the cave on the shore). It consists of five discs that you can rotate by selecting specific symbols. There you will also find a photo of all members of the expedition. Pull the red levers on the left and right. Return to the hedge and insert the round object into the hole on the right. Move the slab to the right of the wreath lying on the floor to find a round object. Go back a little and go to the stone slabs on the left, where the flower wreaths are. Open it with a key and you will see a diagram with a hint. Look on the right, on the boxes, for the box with the initials. At the very end there will be a gate blocking the path. Having done this, go back and move inland. Read the note on the left and move deeper into the cave on the left to examine the strange symbols depicting the sea through the hole in the wall. Hold LMB and turn the photo to find the key on the back. Take out the map of the island, a strange artifact and a photograph of your husband from the chest. Enter this code on the suitcase lock and press the square button. After that, open the in-game journal by clicking on TAB. Examine the note and pick up the orange diary on the left edge. There is a locked suitcase on the right side. same with the other 3, you only need to open 3 of them, like what ever the water level is, you will need to see what the HZ you get turns into and then open those ones.Swim forward until the main character wakes up in her cabin. so if you have low water tide, look for the low water tide slide on the projector, since 262 is the single dot there is an arrow that points to what the organ needs to be, so the 1 dot turns into the 2 triangles (one pointing up and another pointing down) you find that on the organ and open it. Lets say you have the low water tide so the HZ would be 262, 349 and 415, you will find the icons of what the HZ look like on the journal, then check the projector for the tide level, what ever the tide level is, the HZ you got from the ship you will need to find what they turn into from the water level. Make sure you check what your Hz was when you made those 3 rocks float in the ship. You check the water level by the organ, go to the right and head down the stairs, there will be the water level, go back to the piano section and check the projector, find the water level that matches what is in your game, then just take a photo with your phone, go back to the organ and then flip the switches,
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